Mobile Game Development
We design, build and publish mobile games for iOS and Android: puzzle, arcade and party games. From level design, ads and in-app purchases to store release and updates, we handle your game the way we handle our own.
Our games
What's included
Game and Level Design
The core loop, rules, difficulty curve and level flow, worked out through a short playable prototype.
Game Development for iOS and Android
Games built with SpriteKit, Unity or React Native depending on the genre, with fast start-up, haptics, sound and offline play.
Ads and In-App Purchases
Rewarded and interstitial ads, ad removal, hint packs and subscriptions, set up together with iOS tracking permission (ATT) and ad consent.
Beta Testing and Store Release
TestFlight and Google Play closed testing, a store page with gameplay video and screenshots, age ratings and the review process.
Analytics and Live Ops
Level-by-level player analytics, difficulty and content tuned remotely with Remote Config, A/B tests and regular releases.
Questions
How long does it take to make a mobile game, and what does it cost?
It depends on scope: a first version with one game mode and a limited set of levels typically takes 3–6 weeks, while games with several modes and a lot of content can take 2–4 months. After a discovery call we share a clear timeline and a transparent quote, as a fixed project price or a monthly retainer; you can also describe your game step by step in the project planner on our site.
What mobile games have you built?
Our own games Arrowy, Lines of 7, Neon Pulse and Who is Imposter are live on the App Store: two puzzle games, an arcade platformer and a party game. We have published more than 57 apps on the App Store, so store rules, purchases and updates are everyday work for our team.
Should my mobile game use Unity or native development?
We decide by genre and by the platforms the game needs. For a simple 2D game going to iOS only, SpriteKit is light and fast; interface-heavy card, word and party games reach both platforms from one codebase with React Native. Games that need physics, 3D scenes or one engine across both platforms are a better fit for Unity.
Will the game be published under our own developer account?
Yes. We publish through your App Store Connect and Google Play Console accounts and handle the store page, age rating and review process. Purchase and ad revenue goes straight to your store and ad network accounts.
How do mobile games make money?
The common models are rewarded and interstitial ads, in-app purchases such as ad removal or hint packs, and subscriptions. We choose the mix that suits your genre and players and place it so it doesn't interrupt play.
Do you add new levels and updates after launch?
Yes. With a monthly support package we add levels and seasonal content, fix bugs and keep the game working on new iOS and Android versions. We also tune difficulty and ad frequency using analytics.
Related guides
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In-app purchases or subscriptions? Store commissions, freemium, free trials, paywall design and pricing strategies to monetize your mobile app sustainably.
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What is ASO and how do you do it? A practical guide to App Store and Google Play optimization: titles, keywords, screenshots, ratings and testing.
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How to increase app downloads after launch: ASO, ratings and reviews, web traffic, content, paid acquisition and retention in one practical app growth plan.
Mobile App Development Cost in 2026: What Drives the Price?
How much does mobile app development cost in 2026? A realistic guide to scope, platforms, design, backend, hidden fees and maintenance for your app budget.



