Mobile Game Development

We design, build and publish mobile games for iOS and Android: puzzle, arcade and party games. From level design, ads and in-app purchases to store release and updates, we handle your game the way we handle our own.

Tell us about your project

Our games

What's included

Game and Level Design

The core loop, rules, difficulty curve and level flow, worked out through a short playable prototype.

Game Development for iOS and Android

Games built with SpriteKit, Unity or React Native depending on the genre, with fast start-up, haptics, sound and offline play.

Ads and In-App Purchases

Rewarded and interstitial ads, ad removal, hint packs and subscriptions, set up together with iOS tracking permission (ATT) and ad consent.

Beta Testing and Store Release

TestFlight and Google Play closed testing, a store page with gameplay video and screenshots, age ratings and the review process.

Analytics and Live Ops

Level-by-level player analytics, difficulty and content tuned remotely with Remote Config, A/B tests and regular releases.

Questions

How long does it take to make a mobile game, and what does it cost?

It depends on scope: a first version with one game mode and a limited set of levels typically takes 3–6 weeks, while games with several modes and a lot of content can take 2–4 months. After a discovery call we share a clear timeline and a transparent quote, as a fixed project price or a monthly retainer; you can also describe your game step by step in the project planner on our site.

What mobile games have you built?

Our own games Arrowy, Lines of 7, Neon Pulse and Who is Imposter are live on the App Store: two puzzle games, an arcade platformer and a party game. We have published more than 57 apps on the App Store, so store rules, purchases and updates are everyday work for our team.

Should my mobile game use Unity or native development?

We decide by genre and by the platforms the game needs. For a simple 2D game going to iOS only, SpriteKit is light and fast; interface-heavy card, word and party games reach both platforms from one codebase with React Native. Games that need physics, 3D scenes or one engine across both platforms are a better fit for Unity.

Will the game be published under our own developer account?

Yes. We publish through your App Store Connect and Google Play Console accounts and handle the store page, age rating and review process. Purchase and ad revenue goes straight to your store and ad network accounts.

How do mobile games make money?

The common models are rewarded and interstitial ads, in-app purchases such as ad removal or hint packs, and subscriptions. We choose the mix that suits your genre and players and place it so it doesn't interrupt play.

Do you add new levels and updates after launch?

Yes. With a monthly support package we add levels and seasonal content, fix bugs and keep the game working on new iOS and Android versions. We also tune difficulty and ad frequency using analytics.

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